A weekly journal at the intersection of artificial intelligence and game design
From procedural terrain to neural NPCs, we cover the techniques and tools reshaping how games are made. One email. Every week. No noise.
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Techniques
Practical deep-dives into WFC, L-systems, noise functions, and ML-driven generation — written for working developers.
Tools
The best new libraries, plugins, and frameworks for procedural and AI-powered game development.
Analysis
How studios — indie and AAA — ship games with procedural content and AI systems.
Frontiers
Research papers, experimental projects, and emerging ideas at the edge of generative gamedev.